West Rogue
Outside of my nine to five, I, along with four other individuals, took on the challenge to learn game design and development through Unreal Engine. We were a collective of engineers, developers, and like-minded creatives who had passion to create a top-down shooter in America’s old west. For this project, I lead the UX/UI and was responsible for many of the 2D assets needed for the game. The screens below represent early mockups for various menus and HUD elements for the game.
Unfortunately, the game was never fully published and died in early 2021.
2019 Indy Indies, a one-day game development showcase.
Sample gameplay from our pre-alpha build